procedure nod( var dv,tr,pt,dv1,tr1,pt1,dv2,tr2,pt2 :real; ); var a:array[1..6] of real; i : integer; begin dv1:=100; tr1:=100; pt1:=100; for i:= low(a) to high (a) do begin readln(a[i]); repeat if( (a[i] mod 2) =0) then begin a[i]:=a[i]/2; dv:=dv+1; end else if( ( a[i] mod 3)=0) then begin a[i]:=a[i]/3; tr:=tr+1; end else if ( ( a[i] mod 5)=0) then begin a[i]:=a[i]/5; pt:=pt+1; end;
untill(a=1); if dvif trif ptdv:=0; tr:=0; pt:=0; end; if dv1>0 then dv2:=dv1*2 else dv2:=1; if tr1>0 then tr2:=tr1*3 else tr2:=1; if pt1>0 then pt2:=pt1*5 else pt2:=1; nod:=dv2*tr2*pt2; writeln(nod); end; begin nod( dv,tr,pt,dv1,tr1,pt1,dv2,tr2,pt2 ); end.
using System;
class Program
{
static void Main()
{
int x1 = 2, y1 = 1;
int x2 = 6, y2 = 5;
int x3 = 10, y3 = 1;
var a = Distance(x2, y2, x3, y3);
var b = Distance(x1, y1, x3, y3);
var c = Distance(x2, y2, x1, y1);
Console.WriteLine("S = {0}", Square(a, b, c));
Console.ReadKey();
}
//растояние между точками
static double Distance(int x1, int y1, int x2, int y2)
{
return Math.Sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
}
//формула герона
static double Square(double a, double b, double c)
{
var p = (a + b + c) / 2;
return Math.Sqrt(p * (p - a) * (p - b) * (p - c));
}
// теорема косинусов
static double Angle(double a, double b, double c)
{
return Math.Acos((b * b + c * c - a * a) / (2 * b * c));
}
static bool IsAcuteAngel(double alpha)
{
return alpha < Math.PI / 2;
}
}